3D Gaussian Splatting and Related Techniques

Report on Current Developments in 3D Gaussian Splatting and Related Techniques

General Direction of the Field

The field of 3D Gaussian Splatting (3DGS) and related techniques is witnessing a significant surge in innovation, particularly in enhancing the realism and efficiency of 3D scene reconstruction and rendering. Recent developments are focused on improving the photorealism of virtual object insertion, optimizing data representations for more efficient storage and rendering, and enhancing the robustness of 3D reconstruction under various adverse conditions such as rain and dynamic distractors. Additionally, there is a growing emphasis on integrating advanced lighting models and material properties to achieve more accurate and interactive relighting capabilities.

Key Innovations and Developments

  1. Photorealistic Composition and Inverse Rendering: Techniques are being developed to integrate virtual objects into real-world scenes with high photorealism by leveraging diffusion models to guide physically based inverse rendering processes. This approach allows for the recovery of scene lighting and tone-mapping parameters, enabling the realistic composition of virtual objects in both single frames and videos.

  2. Efficient Data Representations: Researchers are exploring hybrid models that combine explicit point clouds with implicit feature embeddings, utilizing multi-level tri-plane architectures to enhance spatial correlations among Gaussian primitives. These innovations aim to balance storage efficiency with rendering fidelity, delivering high-quality results using minimal memory.

  3. Robustness in Adverse Conditions: Novel methods are being introduced to address the challenges of 3D reconstruction in rainy environments and the presence of dynamic distractors. These techniques focus on identifying and mitigating the impact of adverse conditions to maintain high-quality rendering outputs.

  4. Advanced Lighting and Material Models: There is a significant push towards integrating more sophisticated lighting and material models into 3DGS frameworks. This includes the representation of subsurface scattering, bidirectional Gaussian primitives for relightable scenes, and real-time rendering of glints under area lights. These advancements aim to enhance the realism and interactivity of rendered scenes.

  5. Customizable Rendering with Flexible Level of Detail (FLoD): The integration of FLoD into 3DGS allows for customizable rendering based on hardware capabilities, enabling real-time rendering across different memory constraints while maintaining quality.

Noteworthy Papers

  • Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering: Introduces a novel approach to photorealistic composition of virtual objects in real-world scenes by leveraging diffusion models to guide physically based inverse rendering processes.
  • Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation: Presents an innovative hybrid model that integrates explicit point clouds with implicit feature embeddings, significantly enhancing spatial correlations and storage efficiency.
  • DeRainGS: Gaussian Splatting for Enhanced Scene Reconstruction in Rainy Environments: Introduces a novel method for 3D reconstruction in rainy environments, outperforming existing methods in various rain scenarios.
  • Robust 3D Gaussian Splatting for Novel View Synthesis in Presence of Distractors: Proposes a self-supervised approach to identify and ignore distractors during 3D Gaussian optimization, significantly improving rendering quality.
  • Subsurface Scattering for 3D Gaussian Splatting: Develops a framework for optimizing an object's shape and radiance transfer field, enabling material editing and relighting at interactive rates.
  • FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering: Introduces a method to integrate FLoD into 3DGS, allowing for customizable rendering based on hardware capabilities and maintaining quality across different memory constraints.

These developments highlight the ongoing advancements in the field, pushing the boundaries of realism, efficiency, and robustness in 3D scene reconstruction and rendering.

Sources

Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering

Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation

DeRainGS: Gaussian Splatting for Enhanced Scene Reconstruction in Rainy Environments

Robust 3D Gaussian Splatting for Novel View Synthesis in Presence of Distractors

Subsurface Scattering for 3D Gaussian Splatting

End-to-end Surface Optimization for Light Control

BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting

FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering

Real-Time Rendering of Glints in the Presence of Area Lights