User-Centered and Equitable Design in Digital Technologies

The recent research in the field has seen a significant focus on leveraging digital technologies to enhance the quality of life for various demographic groups, particularly older adults and refugees. There is a growing emphasis on co-designing technologies that cater to the specific needs and preferences of these groups, ensuring that the solutions are both practical and empowering. For instance, the integration of augmented reality (AR) in educational settings is being explored to make learning more engaging and interactive for young people. Additionally, the importance of requirements engineering (RE) in ensuring the success of digital health solutions for older adults is being increasingly recognized. The field is also witnessing a push towards creating more inclusive and accessible technologies, such as mobile games and virtual reality (VR) experiences, that cater to individuals with disabilities. These developments highlight a shift towards more user-centered and equitable design practices, aiming to bridge the gap between technological capabilities and real-world user needs.

Noteworthy papers include one that delves into the attributes of great requirements engineers, providing a comprehensive map of skills and strategies essential for the role. Another paper stands out for its exploration of young people's creative goals with AR, offering valuable design implications for future AR tools. Lastly, a study on the accessibility of VR for individuals with disabilities contributes a working definition that emphasizes the importance of equitable experiences.

Sources

Understanding and Co-designing Photo-based Reminiscence with Older Adults

Community-Based Resilience: Digital Technologies for Living within Planetary Boundaries

Attributes of a Great Requirements Engineer

Self-Care Practices in the Context of Older Adults Living Independently

On Arrival: Challenges and Opportunities Around Early-Stage Resettlement of Refugees in Australia

Systematic Mapping Study on Requirements Engineering for Regulatory Compliance of Software Systems

Understanding Young People's Creative Goals with Augmented Reality

Empowering Library Users: Creative Strategies for Engagement and Innovation

Design-Reality Gap Analysis of Health Information Systems Failure

What Makes an Educational Robot Game Fun? Framework Analysis of Children's Design Ideas

Guidelines para Desenvolvimento de Jogos Mobile Inclusivos

Requirements Engineering for Older Adult Digital Health Software: A Systematic Literature Review

An Equitable Experience? How HCI Research Conceptualizes Accessibility of Virtual Reality in the Context of Disability

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