The recent research in the field has seen a significant focus on leveraging digital technologies to enhance the quality of life for various demographic groups, particularly older adults and refugees. There is a growing emphasis on co-designing technologies that cater to the specific needs and preferences of these groups, ensuring that the solutions are both practical and empowering. For instance, the integration of augmented reality (AR) in educational settings is being explored to make learning more engaging and interactive for young people. Additionally, the importance of requirements engineering (RE) in ensuring the success of digital health solutions for older adults is being increasingly recognized. The field is also witnessing a push towards creating more inclusive and accessible technologies, such as mobile games and virtual reality (VR) experiences, that cater to individuals with disabilities. These developments highlight a shift towards more user-centered and equitable design practices, aiming to bridge the gap between technological capabilities and real-world user needs.
Noteworthy papers include one that delves into the attributes of great requirements engineers, providing a comprehensive map of skills and strategies essential for the role. Another paper stands out for its exploration of young people's creative goals with AR, offering valuable design implications for future AR tools. Lastly, a study on the accessibility of VR for individuals with disabilities contributes a working definition that emphasizes the importance of equitable experiences.