Gaussian Splatting in 3D Representation and SLAM

The Emergence of Gaussian Splatting in 3D Representation and SLAM

Recent advancements in the field have seen a significant shift towards leveraging Gaussian Splatting for various applications, particularly in 3D representation and Simultaneous Localization and Mapping (SLAM). This approach is proving to be particularly effective in handling dynamic environments, where traditional methods often falter due to photometric and geometric inconsistencies caused by moving objects. The integration of Gaussian Splatting with robust filtering processes and advanced optimization techniques is enabling more accurate scene representations and dynamic object handling.

In the realm of autonomous driving, Gaussian Splatting is being utilized to achieve a holistic understanding of scenes by integrating both geometric and texture representations. This unified approach is enhancing pre-training performance and improving various 3D perception tasks, such as object detection and map construction. Additionally, the use of Gaussian Splatting in vast scene reconstruction is demonstrating superior efficiency and scalability, making it a viable solution for large-scale applications.

Noteworthy developments include the introduction of dynamic SLAM frameworks that incorporate Gaussian Splatting to handle dynamic objects more effectively, and novel pre-training paradigms that leverage Gaussian Splatting for comprehensive scene understanding in autonomous driving. These innovations are not only advancing the state-of-the-art but also paving the way for more robust and efficient solutions in complex, real-world scenarios.

Noteworthy Papers

  • Dynamic Gaussian Splatting SLAM: Introduces a robust framework for handling dynamic objects in SLAM, achieving state-of-the-art performance in camera tracking and novel view synthesis.
  • GaussianPretrain: A novel pre-training paradigm that integrates geometric and texture representations, significantly enhancing scene understanding in autonomous driving.

Sources

Influence of Depth Camera Noise Models on Respiration Estimation

A Realistic Collimated X-Ray Image Simulation Pipeline

Motion Diffusion-Guided 3D Global HMR from a Dynamic Camera

DGS-SLAM: Gaussian Splatting SLAM in Dynamic Environment

DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes

GaussianPretrain: A Simple Unified 3D Gaussian Representation for Visual Pre-training in Autonomous Driving

DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes

SG-LRA: Self-Generating Automatic Scoliosis Cobb Angle Measurement with Low-Rank Approximation

DATAP-SfM: Dynamic-Aware Tracking Any Point for Robust Structure from Motion in the Wild

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