Advances in Real-Time Photorealistic 3D Avatar Generation

The recent advancements in the field of 3D avatar generation and rendering have shown significant progress, particularly in the areas of generative models, real-time performance, and photorealism. Researchers are increasingly focusing on developing methods that can create high-fidelity, animatable 3D avatars from limited input data, such as single images or sparse-view videos. These methods often leverage novel neural network architectures, such as diffusion models and graph neural networks, to enhance the quality and efficiency of avatar generation. Additionally, there is a strong emphasis on reducing computational overhead and storage requirements, making these technologies more accessible for real-time applications like virtual reality and gaming. The integration of multi-view diffusion models and pose-conditioned denoising techniques has notably improved the consistency and detail of 3D reconstructions, while advancements in rendering pipelines have enabled faster and more efficient processing on consumer-grade hardware. Notably, some of the most innovative contributions include the development of compact, high-quality avatar representations using Gaussian splatting and the use of unsupervised learning to bridge domain gaps in character reconstruction. These developments collectively push the boundaries of what is possible in real-time, photorealistic 3D avatar generation, opening new avenues for immersive experiences in various applications.

Sources

Omni-ID: Holistic Identity Representation Designed for Generative Tasks

Quaffure: Real-Time Quasi-Static Neural Hair Simulation

GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion

Unsupervised Cross-Domain Regression for Fine-grained 3D Game Character Reconstruction

FovealNet: Advancing AI-Driven Gaze Tracking Solutions for Optimized Foveated Rendering System Performance in Virtual Reality

3D$^2$-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar Modeling

StrandHead: Text to Strand-Disentangled 3D Head Avatars Using Hair Geometric Priors

CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Models

Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures

Real-time One-Step Diffusion-based Expressive Portrait Videos Generation

GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians

Real-Time Position-Aware View Synthesis from Single-View Input

IDOL: Instant Photorealistic 3D Human Creation from a Single Image

SqueezeMe: Efficient Gaussian Avatars for VR

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