Lip Reading and Talking Head Generation

Report on Current Developments in Lip Reading and Talking Head Generation

General Direction of the Field

The recent advancements in the fields of lip reading and talking head generation (THG) are pushing the boundaries of what is possible with audio-visual synthesis. The focus is increasingly shifting towards personalized and adaptive models that can better handle the variability in human speech and facial expressions. This trend is driven by the need for more natural and realistic interactions in applications such as digital humans, virtual reality, and film production.

In lip reading, the emphasis is on developing models that can adapt to individual speakers' unique lip movements and speech patterns. This involves not only improving the visual recognition of lip movements but also integrating linguistic and contextual information to enhance accuracy. The challenge lies in creating models that can generalize across different speakers and environments, which requires sophisticated adaptation techniques and the use of large, diverse datasets.

In talking head generation, the field is moving towards more controllable and editable models that can produce high-quality, realistic animations. The integration of text, audio, and pose information is enabling the creation of talking heads that are not only lip-synchronized but also exhibit natural head movements and facial expressions. The use of diffusion models and style-based generative techniques is leading to more vivid and diverse outputs, overcoming the limitations of previous methods that often produced overly smooth or generic results.

Noteworthy Innovations

  1. Personalized Lip Reading: The integration of vision and language adaptation in lip reading models is a significant advancement, enabling better performance on unseen speakers. The introduction of a new dataset with a large vocabulary and diverse pose variations further validates the effectiveness of these methods in real-world scenarios.

  2. Speech-Driven 3D Facial Animation: The use of key motion embeddings to synthesize 3D facial animations from audio sequences is a novel approach that improves the accuracy and realism of talking face generation. The progressive learning mechanism and integration of linguistic priors lead to more vivid and consistent results.

  3. Text-and-Audio-based Pose Control: The development of a talking head generation system that allows for free head pose control based on text and audio inputs is a notable innovation. The use of a pose latent diffusion model and refinement-based learning strategy results in better pose diversity and lip synchronization.

  4. Segmentation-based Talking Face Generation: The introduction of a segmentation-based framework for talking face generation with mask-guided local editing is a significant contribution. This approach effectively preserves texture details and enables seamless facial editing, leading to more realistic and editable talking head videos.

  5. Style-Enhanced Talking Head Generation: The proposed style-enhanced diffusion model for talking head generation is a noteworthy advancement. By incorporating probabilistic style prior learning, the model generates diverse, vivid, and high-quality videos with flexible control over intrinsic styles, outperforming existing methods.

Sources

Personalized Lip Reading: Adapting to Your Unique Lip Movements with Vision and Language

KMTalk: Speech-Driven 3D Facial Animation with Key Motion Embedding

PoseTalk: Text-and-Audio-based Pose Control and Motion Refinement for One-Shot Talking Head Generation

SegTalker: Segmentation-based Talking Face Generation with Mask-guided Local Editing

SVP: Style-Enhanced Vivid Portrait Talking Head Diffusion Model