Advancements in Dynamic Scene Representation and Neural Rendering

The recent developments in the field of dynamic scene representation and neural rendering have been significantly influenced by advancements in 3D Gaussian Splatting (3DGS) techniques. These advancements aim to address the challenges of memory efficiency, temporal consistency, and the representation of complex real-world motions. Innovations include the introduction of frameworks that decompose motion from global to local scales, enabling more efficient and accurate dynamic scene reconstructions. Additionally, there has been a notable shift towards leveraging synthetic datasets and environments to facilitate the adaptation of object detection models to new domains, thereby reducing the reliance on costly real-world data acquisition and labeling. Another key trend is the development of frameworks that bridge the sim-to-real gap, enabling the creation of photorealistic and physically interactable 3D simulation environments from monocular videos. These environments are crucial for training visual navigation agents in complex urban settings. Furthermore, the exploration of implicit neural representations (INRs) for video modeling has led to the development of frameworks capable of achieving high-quality video processing tasks, such as slow motion, super resolution, denoising, and inpainting, with remarkable efficiency and performance.

Noteworthy Papers

  • MoDec-GS: Introduces a memory-efficient Gaussian splatting framework with Global-to-Local Motion Decomposition and Temporal Interval Adjustment, significantly reducing model size while maintaining rendering quality.
  • ZDySS: Presents a zero-shot stylization framework for dynamic scenes using Gaussian splatting, enhancing spatio-temporal consistency across frames.
  • GaussianVideo: Combines 3D Gaussian splatting with continuous camera motion modeling for efficient video representation, achieving high-quality rendering with strong temporal consistency.
  • MORDA: Proposes a synthetic dataset to facilitate domain adaptation of object detectors, improving performance on unseen real-target domains while preserving performance on the real-source domain.
  • Vid2Sim: Develops a framework for generating photorealistic and physically interactable 3D simulation environments from monocular videos, significantly improving urban navigation performance.
  • Bias for Action: Introduces a continuous video modeling framework based on implicit neural representations with bias modulation, setting a new standard for video processing tasks.

Sources

MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting

ZDySS -- Zero-Shot Dynamic Scene Stylization using Gaussian Splatting

GaussianVideo: Efficient Video Representation via Hierarchical Gaussian Splatting

MORDA: A Synthetic Dataset to Facilitate Adaptation of Object Detectors to Unseen Real-target Domain While Preserving Performance on Real-source Domain

Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation

Bias for Action: Video Implicit Neural Representations with Bias Modulation

Built with on top of