Advances in 3D Scene Representation and Rendering

The field of 3D scene representation and rendering is moving towards more advanced and efficient methods for capturing and rendering complex scenes. Recent developments have focused on improving the ability to model and render high-frequency details, such as fine textures and intricate structures, while also preserving the overall structure and coherence of the scene. This has been achieved through the introduction of frequency-aware rendering methods, which can separate low-frequency structures from high-frequency details and allow for more precise control over the rendering process. Another key area of research has been the development of more effective and efficient methods for 3D scene stylization and editing, including the use of controllable style transfer and alignment-based methods. Notable papers in this area include: LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scene, which introduced a novel frequency-aware framework for view synthesis. Frequency-Aware Gaussian Splatting Decomposition, which proposed a frequency-decomposed 3D-GS framework for novel view synthesis. ABC-GS: Alignment-Based Controllable Style Transfer for 3D Gaussian Splatting, which achieved high-quality 3D style transfer through a controllable matching stage. AH-GS: Augmented 3D Gaussian Splatting for High-Frequency Detail Representation, which enhanced the manifold complexity of input features to improve image reconstruction quality. TranSplat: Lighting-Consistent Cross-Scene Object Transfer with 3D Gaussian Splatting, which enabled realistic cross-scene object transfer with faithful relighting.

Sources

LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scene

Frequency-Aware Gaussian Splatting Decomposition

ABC-GS: Alignment-Based Controllable Style Transfer for 3D Gaussian Splatting

AH-GS: Augmented 3D Gaussian Splatting for High-Frequency Detail Representation

TranSplat: Lighting-Consistent Cross-Scene Object Transfer with 3D Gaussian Splatting

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