The field of video generation and simulation is rapidly advancing, with a focus on creating realistic and interactive virtual environments. Recent developments have seen significant improvements in the quality and diversity of generated videos, with an emphasis on physics-based simulation and realistic object interactions. Researchers are exploring new methods for generating videos that adhere to real-world principles, including physical laws, commonsense reasoning, and anatomical correctness. Noteworthy papers in this area include PhysTwin, which presents a novel framework for reconstructing and simulating deformable objects from videos, and VBench-2.0, a next-generation benchmark for evaluating video generative models for their intrinsic faithfulness. PartRM is also notable for its 4D reconstruction framework that models appearance, geometry, and part-level motion from multi-view images. These innovations are paving the way for applications such as AI-assisted filmmaking, simulated world modeling, and robotics.