Generative AI and 3D Modeling

Current Developments in Generative AI and 3D Modeling

Recent advancements in generative AI and 3D modeling have significantly pushed the boundaries of what is possible in creating realistic and interactive digital content. The field is moving towards more unified and controllable frameworks that enable the generation, manipulation, and animation of complex 3D models with high fidelity and efficiency. Here are the key trends and innovations observed in the latest research:

1. Unified and Controllable 3D Modeling Frameworks

The development of unified frameworks that can handle various aspects of 3D modeling, such as geometry, texture, and animation, is a prominent trend. These frameworks aim to provide a single, comprehensive solution for creating and editing 3D models, reducing the complexity and time required for multi-step processes. For instance, methods like Gaussian Déjà-vu and DreamWaltz-G introduce efficient ways to create controllable 3D Gaussian head-avatars and expressive 3D Gaussian avatars, respectively, by leveraging generalized models and skeleton-guided 2D diffusion.

2. Enhanced Realism and Interactivity

There is a strong focus on enhancing the realism and interactivity of 3D models. Techniques such as TalkinNeRF and FastTalker demonstrate advancements in generating dynamic neural radiance fields for full-body talking humans and simultaneously producing high-quality speech and 3D human gestures. These methods not only improve the visual quality but also ensure temporal consistency and natural interactions, crucial for applications in virtual reality and augmented reality.

3. Multi-Modal and Multi-Task Learning

The integration of multi-modal data (e.g., text, images, video) and multi-task learning is becoming increasingly common. Models like Unimotion and MIMO showcase the ability to handle diverse inputs and tasks within a single framework. Unimotion, for example, unifies 3D human motion synthesis and understanding, allowing for flexible motion control and frame-level motion understanding. MIMO extends this capability to character video synthesis, enabling the generation of videos with controllable attributes and advanced scalability.

4. Physics-Based and Real-Time Animation

Advances in physics-based animation and real-time rendering are enabling more natural and responsive character behaviors. MaskedMimic introduces a unified physics-based character control approach through masked motion inpainting, allowing for versatile control modalities and seamless transitions between tasks. Similarly, FreeAvatar and Portrait Video Editing Empowered by Multimodal Generative Priors focus on robust facial animation transfer and portrait video editing, respectively, with an emphasis on real-time performance and perceptual consistency.

5. Generalization and Personalization

The ability to generalize across different subjects and personalize 3D models is a growing area of interest. Gen3D-Face and Towards Unified 3D Hair Reconstruction from Single-View Portraits highlight methods for generating 3D human faces and hair from single images, demonstrating strong generalization capabilities and the ability to handle diverse hairstyles. These approaches are crucial for creating personalized avatars and models that can be adapted to various contexts and users.

Noteworthy Papers

  1. Gaussian Déjà-vu: Introduces a framework for creating controllable 3D Gaussian head-avatars with enhanced generalization and personalization abilities, significantly reducing training time.
  2. Unimotion: Unifies 3D human motion synthesis and understanding, enabling flexible motion control and frame-level motion understanding, with state-of-the-art results on the HumanML3D dataset.
  3. TalkinNeRF: Proposes a dynamic neural radiance field for full-body talking humans, capturing complex interactions and enabling robust animation under unseen poses.
  4. MaskedMimic: Presents a novel approach to physics-based character control through masked motion inpainting, creating versatile virtual characters that adapt to complex scenes.
  5. Gen3D-Face: Achieves superior performance in generating photorealistic 3D human face avatars from single images, demonstrating strong generalization across domains.

These developments highlight the rapid progress in generative AI and 3D modeling, pushing the field towards more realistic, controllable, and interactive digital content creation.

Sources

Generation and Editing of Mandrill Faces: Application to Sex Editing and Assessment

FreeAvatar: Robust 3D Facial Animation Transfer by Learning an Expression Foundation Model

Portrait Video Editing Empowered by Multimodal Generative Priors

SpaceBlender: Creating Context-Rich Collaborative Spaces Through Generative 3D Scene Blending

T2M-X: Learning Expressive Text-to-Motion Generation from Partially Annotated Data

End to End Face Reconstruction via Differentiable PnP

MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting

Pomo3D: 3D-Aware Portrait Accessorizing and More

GroupDiff: Diffusion-based Group Portrait Editing

GlamTry: Advancing Virtual Try-On for High-End Accessories

DanceCamAnimator: Keyframe-Based Controllable 3D Dance Camera Synthesis

Human Hair Reconstruction with Strand-Aligned 3D Gaussians

ControlEdit: A MultiModal Local Clothing Image Editing Method

MIMAFace: Face Animation via Motion-Identity Modulated Appearance Feature Learning

Gaussian Déjà-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization Abilities

FastTalker: Jointly Generating Speech and Conversational Gestures from Text

AIR-Embodied: An Efficient Active 3DGS-based Interaction and Reconstruction Framework with Embodied Large Language Model

Unimotion: Unifying 3D Human Motion Synthesis and Understanding

MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modeling

DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusion

TalkinNeRF: Animatable Neural Fields for Full-Body Talking Humans

Pose-Guided Fine-Grained Sign Language Video Generation

Towards Unified 3D Hair Reconstruction from Single-View Portraits

Single Image, Any Face: Generalisable 3D Face Generation

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