AI-Enhanced VR for Inclusive and Educational Applications

The recent developments in the field of virtual reality (VR) and artificial intelligence (AI) have shown significant advancements in enhancing accessibility and educational applications. There is a notable trend towards integrating AI with VR to create more inclusive and interactive experiences, particularly for marginalized groups such as blind and low vision users, older adults, and inter-generational communication. Educational VR games are also evolving, with a focus on open-source development to facilitate research and innovation. Additionally, the use of VR in museum curation and remote visitation is being explored to provide immersive and engaging experiences for diverse audiences. The field is also witnessing the integration of AI and VR in pedagogical agents, showing promise in improving learning outcomes and technology acceptance. Overall, the direction of the field is towards creating more personalized, interactive, and accessible VR experiences through the synergistic use of AI.

Sources

SpaceRaceEdu: developing an educational multi-player videogame for self-study and assessment

An AI Guide to Enhance Accessibility of Social Virtual Reality for Blind People

Exploring the Design of Virtual Reality Museums to Support Remote Visitation With Older Adults

Virtual Reality Games: Extending Unity Learn Games to VR

Intera\c{c}\~ao entre rob\^os humanoides: desenvolvendo a colabora\c{c}\~ao e comunica\c{c}\~ao aut\^onoma

Configura\c{c}\~ao e opera\c{c}\~ao da plataforma Clearpath Husky A200 e Manipulador Cobot UR5 2-Finger Gripper

AI as a Bridge Across Ages: Exploring The Opportunities of Artificial Intelligence in Supporting Inter-Generational Communication in Virtual Reality

A Comparative Assessment of Technology Acceptance and Learning Outcomes in Computer-based versus VR-based Pedagogical Agents

Gamification of virtual museum curation: a case study of Chinese bronze wares

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